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Introduction to HTML Graphics
HTML graphics help make your website visually appealing and interactive. They allow you to create charts, games, animations, and more using graphics elements directly on a webpage.

There are two main ways to draw graphics in HTML:


1. HTML <canvas>

Used for drawing graphics via JavaScript (raster-based)

  • Ideal for dynamic graphics, like games or animations
  • Works with pixels (bitmap rendering)
  • Great for performance-intensive visual content


2. HTML <svg>

Used for scalable vector graphics (XML-based)

  • Best for static, scalable illustrations
  • Maintains quality at any size (resolution-independent)
  • Easy to style and animate via CSS or JavaScript



Why Use HTML Graphics?

Using graphics on web pages adds engagement and clarity for users. HTML graphics are commonly used in:

  • Data visualization (e.g., charts and graphs)
  • Game development
  • Animated visuals and infographics
  • Custom user interface (UI) elements



Canvas vs. SVG – When to Use ?

FeatureHTML CanvasHTML SVG
TypeRaster ( pixel-based)Vector ( scalable graphics )
Ideal ForGames, animations, complex visualsDiagrams, icons, charts, UI elements
ScalabilityLoses quality when zoomedPerfectly scalable at any resolution
InteractivityManaged manually with JSBuilt-in event handling (click, hover)
PerformanceHigh for intensive renderingBetter for simpler/static visuals



Example: Canvas in Action

<!DOCTYPE html>
<html>
<head>
   <title>Canvas Example</title>
</head>
<body>
   <canvas id="myCanvas" width="500" height="500"></canvas>

   <script>
     var canvas = document.getElementById('myCanvas');
     var ctx = canvas.getContext('2d');
     ctx.fillStyle = 'lightgreen';
     ctx.fillRect(11, 10, 150, 100);
   </script>
</body>
</html>

Output:

Uploaded Image




Example: SVG in Action

<!DOCTYPE html>
<html>
<head>
   <title>SVG Example</title>
</head>
<body>
   <h1>SVG Example</h1>
   <svg width="500" height="500" style="border:1px solid #000000;">
       <!-- Draw a blue rectangle -->
       <rect x="50" y="50" width="200" height="100" fill="blue" />
   </svg>
</body>
</html>

Output:

Uploaded Image





Two Minute Drill

  • Use <canvas> when you need real-time drawing, animations or pixel-level control.
  • Use <svg> when you need scalable, easily styled graphics for UI and static visuals.