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Generative Adversarial Networks

Generative Adversarial Networks (GANs) consist of two competing networks: a generator (creates fake data) and a discriminator (tries to distinguish real from fake). They are trained together in a minimax game, leading the generator to produce highly realistic samples.

Generator tries to fool discriminator; discriminator tries to catch fakes. Eventually, generator produces realistic data.

How GANs Work

1. Generator takes random noise z and generates fake sample G(z).
2. Discriminator takes both real and fake samples and outputs probability of being real.
3. Generator loss: wants discriminator to be wrong (classify fake as real).
4. Discriminator loss: wants to correctly classify real vs fake.
5. Alternate training: update discriminator, then generator, repeatedly.

Challenges

  • Mode collapse: generator produces only few types of samples.
  • Training instability: discriminator may become too strong.
  • Difficult to evaluate quality objectively.

Famous GAN Variants

  • DCGAN (Deep Convolutional GAN): uses conv layers for image generation.
  • StyleGAN: generates high‑quality, controllable faces.
  • CycleGAN: unpaired image‑to‑image translation (e.g., horse ↔ zebra).
  • Pix2Pix: paired image translation (e.g., sketch → photo).
  • WGAN (Wasserstein GAN): improves training stability.

Applications

  • Image generation (faces, art, objects).
  • Image super‑resolution, colorization.
  • Data augmentation for rare classes.
  • Text‑to‑image synthesis (e.g., GANs before diffusion).


Two Minute Drill
  • GANs have generator and discriminator competing.
  • Generator learns to create realistic fakes.
  • Challenges: mode collapse, instability.
  • Used for image generation, translation, super‑resolution.

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